About This Game This is a simplified and easier to play version of the original Crypto Crisis that has been designed for a younger audience and more casual players.Principal Trotter and technology teacher Kieran are trying to build the school of the future. They have asked you to help them raise the necessarily funds to do so. It's early 2009, what could be a better way to raise funds than mine Bitcoin? It won't be easy though; compete for and increase your share of block rewards by building and upgrading your mining rigs while carefully managing your resources.Content & Features: Track your progress by unlocking incremental milestones Relive Bitcoin history with a closely simulated Bitcoin network which utilises historical data Compete for and increase your share of block rewards by building, upgrading, optimising and overclocking your mining rigs Carefully manage the energy consumption and heat output of your mining rigs; the more energy you use the higher your electricity bill will be Sell now or HODL? Earn money by selling your Bitcoin on the market As you progress in your mining career move to new maps to unlock additional space and resources Keep upgrading your mining rigs with periodic releases of new chassis, CPUs, GPUs and ASICs Buy and upgrade utility equipment to help you manage energy consumption and heat output Mining and network statistics help you keep a track of your progress and how well you are performing versus your competitors Financial breakdown statistics help you determine where all of your resources are being spent 4 navigable 3D maps which update as you build and upgrade your mining rigs 20+ chassis types 15+ utility equipment types 170+ CPU/GPU/ASIC parts 7aa9394dea Title: Crypto Crisis: Education EditionGenre: Indie, Simulation, StrategyDeveloper:Armoured BeansPublisher:Armoured BeansRelease Date: 18 Feb, 2019 Crypto Crisis: Education Edition Activation Code [hacked] DEV Update 22.10.14: Hello Off-roaders,As some of you may have seen on the Oovee forum, the update has been pushed back by a few days - to a new date of Monday 27th October.The main reason for the decision to delay the release of the update, was to allow for mod support to be implemented correctly and to ensure that it functions how it should.We also have a little surprise for you all as well - the surprise is something that has been requested for quite some time, so some of you may know what it is - but we will see who gets it.Happy off-roading everyone!. Game Crash: Fix received and in testing: Hello everyone, For those of you that were on the receiving end of the bug, we would like to apologise for the inconvenience caused. But, we have some good news. We have received a potential fix for the issue, which we are currently looking at and testing. While we are not fully aware of what caused the bug, we speculate that it was a line of code that was causing a logging issue and was causing the game to crash - with the fact that the issue has been happening on even days, with the help of everyone providing use with feedback. If tests bring back a positive result, with no crashes, then we can see an upload of the fix by either the end of today or Monday. Thank you for your patience and your assistance.. Happy Holidays from the Oovee team: Good day off-roaders,As 2014 comes to a close - we would like to thank all of our fans for supporting us and would like to look back over the year. We have experienced good days and we have experienced hard days - while we can only wish for a walk in the park, we must face the truth that there will always challenges to contend with. With the success of Spintires and further expansion of the game planned - we see that we couldn't have come this far without the support of all of you. Every day is a learning curve and every day is different - it is now that we should learn from the past so we can move successfully into the future.Going forward into 2015, we look to see the release of mod support... a feature that has been patiently awaited by you all. Furthermore, both paid and free downloadable content will be makings it's way to you all, where new maps, trucks and game modes will be creating a longer playable life span to the game.There is much to be enjoyed in 2015 and we hope that you will continue to support us on our journey, creating Spintires for you all to enjoy.As it is that time of year to share good will and presents - as a Christmas present from everyone at Oovee Game Studios and IMGN.PRO, we are sharing with you a free map called 'The Pit'.Before we leave to spend the holidays with our families, we would like to wish you all Happy holidays and a fantastic New Year!. Oovee updates regarding Spintires: Oovee updates regarding Spintires We openly admit that communications between Oovee and our customers have been weak over the last few months. Our customer base grew far beyond what we initially expected and we needed to cater for that quickly – the development plans became sketchy and before we knew it we had a runaway train. Please accept our apologies. We are changing the way we work, for good! Oovee is now being streamlined and the way we work is much more structured, and that’s thanks to the recent team meeting we had from both sides of the pond. Another team meeting is scheduled for March which we will discuss internally more of what is said below, plus other things. In the past there has been speculation regarding the relationship between Oovee and our programming god, Pavel. Yes - no relationship goes without its problems, however, we have settled the communication issues that we have had in the past. Some of you have been expressing your disappointment regarding the miscommunication between various Social Media outlets. From now on, any statements made by Oovee will be translated into a suitable language for the Social Media geographical base. Communication will be synchronised. Testing / QA and new Experimental / Dev branches. Our testing and QA program in the past has been flawed. We have opened the door to a new idea which involves a 2 stage Testing/QA program.Firstly, ‘builds’ will be tested internally by a group of dedicated people – feedback will be collected and then a new ‘build’ is produced with necessary fixes. After this, we will open the ‘build’ to a larger group of selected people with a wide variety of computer configurations. Once we are all satisfied that the build passes our stringent QA test, it will be made publically available in the form of a ‘stable release’. This will be automatically downloaded by our customers. Introducing to you a new Experimental / Dev branch that will soon be available on Steam for you to opt-in. This will include new features and changes to Spintires for you to experience and provide us with your feedback. If feedback is positive, some of those new features developed here will be seen in the ‘stable release’ version at a later date. The available branches to choose will be the following; - Stable (current)- Previous- Experimental/Dev Future update roadmap. Our intention is to release updates to the ‘stable release’ once per month minimum, with interim bug fixes in-between. There is an update currently being tested that includes a fix for the G27 steering wheel support & Mp saves relating to the Steam timeout issue. Moving forwards, our next large update will include ‘Mod support’ expected in early April. The next is scheduled for early May, which will include a ‘Cockpit camera view’! Further announcements on these new features will follow soon. DLC Path There has been controversy within the community over our decisions with DLC, however we can happily confirm that a new DLC is heading your way this summer. Expect us to spring some more details on you regarding this over the coming months. The next Spintires How can we possibly talk about the next iteration of Spintires when we still haven’t finished improving the current version of Spintires? Well to be fair, software is never finished and we understand that. But with the huge success of the Spintires release, it’s kind of a no-brainer but to continue the franchise and create an even better game with a larger team and a larger budget. So with great pleasure we can confirm that planning has commenced for the next iteration of Spintires, whatever form it may come in. It is suggested not to ask too many questions about it because we simply cannot answer them just yet. Finally Thank you all for your continued support, it takes great pleasure to provide you with your dreams of the best off-roading experience available to the digital world. Let’s toast to the future of Spintires!. DEV051015 - Update including workshop now in testing!: We are pleased to say that we have received and are testing the update we have been waiting for. Below are details of what is included and further below details of why it was delayed. Also we expect the next update which will include the level editor in around a month. We expect to release the update within a few days. 4/10/15- network traffic reduced 3-4 times- multiplayer trucks interaction improved greatly- animated physical driver in all trucks- new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66)- old assets remastered (ural-4320/432010, kamaz-6520/6522, map assets - trees, log heaps)- maps improved (visually and balance-wise)- gameplay improved (hardcore = manual log loading only, ability to pick startup trucks for each map)- new addons (new forest crane, trailers with ability to deliver loads/logs)- mod support (ingame mod browser + automatic mod download, mod certification by official staff)- graphics improvements (new tyre track system, mud detalisation increased, special effects etc)- new trucks sound system (sounds remastered, each truck with unique sound)- ingame mod testing with ability to reload textures and assets- Truck Editor application for mod testing and development- Notepad++ plugins (XML visual editing with Truck Editor)- trucks XML format changed (simplified greatly for ease of modding)- many many performance optimisations, bug/crash fixes- nvidia stereo fixes (now working correctly 100%)- animated driver in all trucks. DEV Update 29.10.14: Hi everyone,Last night we opened up the experimental branch for you all to access updates and improvements that are currently in beta.You can access the experimental version by doing the following:Go to Library > Right-click Spintires > Properties > BETAS > Click drop down box > Select 'beta - Spintires Beta Build'This will be update on a regular basis when a new build is available for testing.. Build (13/04/15) V1 - Hotfix: Hi everyone, We have released a hotfix for the main issues that arose in the last update. Find the Changelog below: 13/04/15-nvidia stereo 3d full support-chromatic abberation/bokeh overlay only active when camera shakes or in hood camera mode-multiplayer bodies destabilisation fix (caused crashes)-black screen with double menu issue. Build (10/01/15 v1) - Default Public Build (Stable) with new 'Flood' map: Hi there everyone! We have pushed live as Default Public Build (Stable) new build that contains brand new map called Flood.You will also find 4 new achievements to unlock! Unfortunately along with this build The Pit map becomes unavailable as it will need the code update - sorry for that. Change list for the build:added map: Floodadded truck trailers: garage cart and utility cartadded XML inheritance, added type C-6522 blue versionadded pole wiresadded icons for map borderssettings tweaked for some trucks/trailersincreased draw distance for leaves lying on groundP.S. For all that long the Pit and other mods/maps, please check the Legacy branch in Steam Betas tab.. DEV260515 - Outcome of second meetings: Hi Everyone, As you may or may not know, we had another meeting with Pavel recently to plan for the next couple of months. This outcome has covered us for the next 2 months and here is the itemized list, less release dates. The reason for no release dates being set is due to us still awaiting the completion of the Mod support. From what I have been informed it is close to release - but the creases are being ironed out before it is made public. There would be nothing worse than to release a buggy mod support, so we are making sure it is finalized before release.Mod support will be released before work on updates listed below are initiated. First Update (Estimated development time: 7 days) - Release date: To be set/confirmed - Mud physics and too much in places, Inconsistent and too deep in places - Xbox customize controls - Default camera will be mirrored for equal viewing around vehicle - Map cloaking off for easy mode as an option Second Update (Estimated development time: 17 days) - Release date: To be set/confirmed - SP saves fixed from loses upon updates. - MP saves Free DLC (Estimated Development time: 29 days) - Release date: To be set/confirmed - 1 - 2 new game modes - 1 - 2 trucks - 1 map Any further information will be posted in due course, but this was the outcome of our meeting to ensure a basic schedule for the following months.[UPDATED: Screenshots of Spintires editor and Truck viewer]Truck viewer[www.dropbox.com]Spintires editor 1[www.dropbox.com]Spintires editor 2[www.dropbox.com]Spintires editor 3[www.dropbox.com]
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Crypto Crisis: Education Edition Activation Code [hacked]
Updated: Mar 25, 2020
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